Christian Heilmann

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My closing keynote at Awwwards NYC 2016: A New Hope – the web strikes back

Monday, June 20th, 2016

Last week I was lucky enough to give the closing keynote at the Awwwards Conference in New York.

serviceworker beats appcache

Following my current fascination, I wanted to cover the topic of Progressive Web Apps for an audience that is not too technical, and also very focused on delivering high-fidelity, exciting and bleeding edge experiences on the web.

Getting slightly too excited about my Star Wars based title, I got a bit overboard with bastardising Star Wars quotes in the slides, but I managed to cover a lot of the why of progressive web apps and how it is a great opportunity right now.

I covered:

  • The web as an idea and its inception: independent, distributed and based on open protocols
  • The power of links
  • The horrible environment that was the first browser wars
  • The rise of standards as a means to build predictable, future-proof products
  • How we became too dogmatic about standards
  • How this lead to rebelling developer using JavaScript to build everything
  • Why this is a brittle environment and a massive bet on things working flawlessly on our users’ computers
  • How we never experience this as our environments are high-end and we’re well connected
  • How we defined best practices for JavaScript, like Unobtrusive JavaScript and defensive coding
  • How libraries and frameworks promise to fix all our issues and we’ve become dependent on them
  • How a whole new generation of developers learned development by copying and pasting library-dependent code on Stackoverflow
  • How this, among other factors, lead to a terribly bloated web full of multi-megabyte web sites littered with third party JavaScript and library code
  • How to rise of mobile and its limitations is very much a terrible environment for those to run in
  • How native apps were heralded as the solution to that
  • How we retaliated by constantly repeating that the web will win out in the end
  • How we failed to retaliate by building web-standard based apps that played by the rules of native – an environment where the deck was stacked against browsers
  • How right now our predictions partly came true – the native environments and closed marketplaces are failing to deliver right now. Users on mobile use 5 apps and download on average not a single new one per month
  • How users are sick of having to jump through hoops to try out some new app and having to lock themselves in a certain environment
  • How the current state of supporting mobile hardware access in browsers is a great opportunity to build immersive experiences with web technology
  • How ServiceWorker is a great opportunity to offer offline capable solutions and have notifications to re-engage users and allow solutions to hibernate
  • How Progressive Web Apps are a massive opportunity to show native how software distribution should happen in 2016

Yes, I got all that in. See for yourself :).

The slides are available on SlideShare

A New Hope – the web strikes back from Christian Heilmann

You can watch the screencast of the video on YouTube.

Progressive Web Apps and our regressive approach

Tuesday, May 31st, 2016

Tractor at airport
Custom made, cute, but not reusable

In the weeks following Google IO there was a lot of discussion about progressive web apps, Android instant Apps and the value and role of URLs and links in the app world. We had commentary, ponderings, Pathos, explanation of said Pathos after it annoyed people and an excellent round-up on where we stand with web technology for apps.

My favourite is Remy Sharp’s post which he concludes as:

I strongly believe in the concepts behind progressive web apps and even though native hacks (Flash, PhoneGap, etc) will always be ahead, the web, always gets there. Now, today, is an incredibly exciting time to be build on the web.

PWAs beat anything we tried so far

As a card-carrying lover of the web, I am convinced that PWAs are a necessary step into the right direction. They are a very important change. So far, all our efforts to crack the advertised supremacy of native apps over the web failed. We copied what native apps did. We tried to erode the system from within. We packaged our apps and let them compete in closed environments. The problem is that they couldn’t compete in quality. In some cases this might have been by design of the platform we tried to run them on. A large part of it is that “the app revolution” is powered by the age old idea of planned obsolesence, something that is against anything the web stands for.

I made a lot of points about this in my TEDx talk “The Web is dead” two years ago:

We kept trying to beat native with the promises of the web: its open nature, its easy distribution, and its reach. These are interesting, but also work against the siren song of apps on mobile: that you are in control and that you can sell them to an audience of well-off, always up-to-date users. Whether this is true or not was irrelevant – it sounded great. And that’s what we need to work against. The good news is that we now have a much better chance than before. But more on that later.

Where to publish if you need to show quick results?

Consider yourself someone who is not as excited about the web as we are. Imagine being someone with short-term goals, like impressing a VC. As a publisher you have to make a decision what to support:

  • iOS, a platform with incredible tooling, a predictable upgrade strategy and a lot of affluent users happy to spend money on products.
  • Android, a platform with good tooling, massive fragmentation, a plethora of different devices on all kind of versions of the OS (including custom ones by hardware companies) and users much less happy to spend money but expecting “free” versions
  • The web, a platform with tooling that’s going places, an utterly unpredictable and hard to measure audience that expects everything for free and will block your ads and work around your paywalls.

If all you care about is a predictable audience you can do some budgeting for, this doesn’t look too rosy for Android and abysmal for the web. The carrot of “but you can reach millions of people” doesn’t hold much weight when these are not easy to convert to paying users.

To show growth you need numbers. You don’t do that by being part of a big world of links and resources. You do that by locking people in your app. You do it by adding a webview so links open inside it. This is short-sighted and borderline evil, but it works.

And yes, we are in this space. This is not about what technology to use, this is not about how easy it is to maintain your app. This is not about how affordable developers would be. The people who call the shots in the app market and make the money are not the developers. They are those who run the platforms and invest in the companies creating the apps.

The app honeymoon period is over

The great news is that this house of cards is tumbling. App download numbers are abysmally low and the usage of mobiles is in chat clients, OS services and social networks. The closed nature of marketplaces works heavily against random discovery. There is a thriving market of fake reviews, upvotes, offline advertising and keyword padding that makes the web SEO world of the last decade look much less of the cesspool we remember. End users are getting tired of having to install and uninstall apps and continuously get prompts to upgrade them.

This is a great time to break into this model. That Google finally came up with Instant Apps (after promising atomic updates for years) shows that we reached the breaking point. Something has to change.

Growth is on mobile and connectivity issues are the hurdle

Here’s the issue though: patience is not a virtue of our market. To make PWAs work, bring apps back to the web and have the link as the source of distribution instead of closed marketplaces we need to act now. We need to show that PWAs solve the main issue of the app market: that the next users are not in places with great connectivity, and yet on mobile devices.

And this is where progressive web apps hit the sweet spot. You can have a damn small footprint app shell that gets sweet and easy to upgrade content from the web. You control the offline experience and what happens on flaky connections. PWAs are a “try before you buy”, showing you immediately what you get before you go through the process of adding it to your home screen or download the whole app. Exactly what Instant Apps are promising. Instant Apps have the problem that Android isn’t architected that way and that developers need to change their approach. The web was already built on this idea and the approach is second nature to us.

PWAs need to succeed on mobile first

The idea that a PWA is progressively enhanced and means that it could be a web site that only converts in the right environment is wonderful. We can totally do that. But we shouldn’t pretend that this is the world we need to worry about right now. We can do that once we solved the issue of web users not wanting to pay for anything and show growth numbers on the desktop. For now, PWAs need to be the solution for the next mobile users. And this is where we have an advantage over native apps. Let’s use that one.

Open questions

Of course, there are many issues to consider:

  • How do PWAs work with permissions? Can we ask permissions on demand and what happens when users revoke them? Instant apps have that same issue.
  • How do I uninstall a PWA? Does removing the icon from my homescreen free all the data? Should PWAs have a memory management control?
  • What about URLs? Should they display or not? Should there be a long-tap to share the URL? Personally, I’d find a URL bar above an app confusing. I never “hacked” the URL of an app – but I did use “share this app” buttons. With a PWA, this is sending a URL to friends, and that’s a killer feature.
  • How do we deal with the issue of iOS not supporting Service Workers? What about legacy and third party Android devices? Sure, PWAs fall back to normal HTML5 apps, but we’ve seen them not taking off in comparison to native apps.
  • What are the “must have” features of native apps that PWAs need to match? Those people want without being a hurdle or impossible to implement?

These are exciting times and I am looking forward to PWAs being the wedge in the cracks that are showing in closed environments. The web can win this, but we won’t get far if we demand features that only make sense on desktop and are in use by us – the experts. End users deserve to have an amazing, form-factor specific experience. Let’s build those. And for the love of our users, let’s build apps that let them do things and not only consume them. This is what apps are for.

Google IO – A tale of two Googles

Monday, May 23rd, 2016

Google IO main stage with audience

Disclaimer: The following are my personal views and experiences at this year’s Google IO. They are not representative of my employer. Should you want to quote me, please do so as Chris Heilmann, developer.

TL;DR: Is Google IO worth the $900? Yes, if you’re up for networking, getting information from experts and enjoy social gatherings. No, if you expect to be able to see talks. You’re better off watching them from home. The live streaming and recordings are excellent.

Google IO this year left me confused and disappointed. I found a massive gap between the official messaging and the tech on display. I’m underwhelmed with the keynote and the media outreach. The much more interesting work in the breakout sessions, talks and demos excited me. It seems to me that what Google wants to promote and the media to pick up is different to what its engineers showed. That’s OK, but it feels like sales stepping on a developer conference turf.

I enjoyed the messaging of the developer outreach and product owner team in the talks and demos. At times I was wondering if I was at a Google or a Mozilla event. The web and its technologies were front and centre. And there was a total lack of “our product $X leads the way” vibes.

Kudos to everyone involved. The messaging about progressive Web Apps, AMP and even the new Android Instant Apps was honest. It points to a drive in Google to return to the web for good.

Illuminated dinosaur at the after party

The vibe of the event changed a lot since moving out of Moscone Center in San Francisco. Running it on Google’s homestead in Mountain View made the whole show feel more like a music festival than a tech event. It must have been fun for the presenters to stand on the same stage they went to see bands at.

Having smaller tents for the different product and technology groups was great. It invited much more communication than booths. I saw a lot of neat demos. Having experts at hand to talk with about technologies I wanted to learn about was great.

Organisation

Feet in the sun watching a talk at the Amphitheatre

Here are the good and bad things about the organisation:

  • Good: traffic control wasn’t as much of a nightmare I expected. I got there two hours in advance as I anticipated traffic jams, but it wasn’t bad at all. Shuttles and bike sheds helped getting people there.
  • Good: there was no queue at badge pickup. Why I had to have my picture taken and a – somehow sticky – plastic badge printed was a bit beyond me, though. It seems wasteful.
  • Good: the food and beverages were plentiful and applicable. With a group this big it is hard to deliver safe to eat and enjoyable food. The sandwiches, apples and crisps did the trick. The food at the social events was comfort food/fast food, but let’s face it – you’re not at a food fair. I loved that all the packaging was paper and cardboard and there was not too much excess waste in the form of plastics. We also got a reusable water bottle you could re-fill at water dispensers like you have in offices. Given the weather, this was much needed. Coffee and tea was also available throughout the day. We were well fed and watered. I’m no Vegan, and I heard a few complaints about a lack of options, but that may have been personal experiences.
  • Good: the toilets were amazing. Clean, with running water and plenty of paper, mirrors, free sunscreen and no queues. Not what I expected from a music festival surrounding.
  • Great: as it was scorching hot on the first day the welcome pack you got with your badge had a bandana to cover your head, two sachets of sun screen, a reusable water bottle and sunglasses. As a ginger: THANK YOU, THANK YOU, THANK YOU. The helpers even gave me a full tube of sunscreen on re-entry the second day, taking pity on my red skin.
  • Bad: the one thing that was exactly the same as in Moscone was the abysmal crowd control. Except for the huge stage tent number two (called HYDRA - I am on to you, people) all others were far too small. It was not uncommon to stand for an hour in a queue for the talk you wanted to see just to be refused entry as it was full up. Queuing up in the scorching sun isn’t fun for anyone and impossible for me. Hence I missed all but two talks I wanted to see.
  • Good: if you were lucky enough to see a talk, the AV quality was great. The screens were big and readable, all the talks were live transcribed and the presenters audible.

The bad parts

Apart from the terrible crowd control, two things let me down the most. The keynote and a total lack of hardware giveaway – something that might actually be related.

Don’t get me wrong, I found the showering of attendees with hardware excessive at the first few IOs. But announcing something like a massive move into VR with Daydream and Tango without giving developers something to test it on is assuming a lot. Nine hundred dollars plus flying to the US and spending a lot of money on accommodation is a lot for many attendees. Getting something amazing to bring back would be a nice “Hey, thanks”.

There was no announcement at the keynote about anything physical except for some vague “this will be soon available” products. This might be the reason.

My personal translation of the keynote is the following:

We are Google, we lead in machine learning, cloud technology and data insights. Here are a few products that may soon come out that play catch-up with our competition. We advocate diversity and try to make people understand that the world is bigger than the Silicon Valley. That’s why we solve issues that aren’t a problem but annoyances for the rich. All the things we’re showing here are solving issues of people who live in huge houses, have awesome cars and suffer from the terrible ordeal of having to answer text messages using their own writing skills. Wouldn’t it be better if a computer did that for you? Why go and wake up your children with a kiss using the time you won by becoming more effective with our products when you can tell Google to do that for you? Without the kiss that is – for now.

As I put it during the event:

I actually feel poor looking at the #io16 keynote. We have lots of global problems technology can help with. This is pure consumerism.

I stand by this. Hardly anything in the keynote excited me as a developer. Or even as a well-off professional who lives in a city where public transport is a given. The announcement of Instant Apps, the Firebase bits and the new features of Android Studio are exciting. But it all got lost in an avalanche of “Look what’s coming soon!” product announcements without the developer angle. We want to look under the hood. We want to add to the experience and we want to understand how things work. This is how developer events work. Google Home has some awesome features. Where are the APIs for that?

As far as I understand it, there was a glitch in the presentation. But the part where a developer in Turkey used his skills to help the Syrian refugee crisis was borderline insulting. There was no information what the app did, who benefited from it and what it ran on. No information how the data got in and how the data was going to the people who help the refugees. The same goes for using machine learning to help with the issue of blindness. Both were teasers without any meat and felt like “Well, we’re also doing good, so here you go”.

Let me make this clear: I am not criticising the work of any Google engineer, product owner or other worker here. All these things are well done and I am excited about the prospects. I find it disappointing that the keynote was a sales pitch. It did not pay respect to this work and failed to show the workings rather than the final product. IO is advertised as a developer conference, not a end user oriented sales show. It felt disconnected.

Things that made me happy

Chris Heilmann covered in sunscreen, wearing a bandana in front of Google Loon

  • The social events were great – the concert in the amphitheatre was for those who wanted to go. Outside was a lot of space to have a chat if you’re not the dancing type. The breakout events on the second day were plentiful, all different and arty. The cynic in my sniggered at Burning Man performers (the anthithesis to commercialism by design) doing their thing at a commercial IT event, but it gave the whole event a good vibe.
  • Video recording and live streaming – I watched quite a few of the talks I missed the last two days in the gym and I am grateful that Google offers these on YouTube immediately, well described and easy to find in playlists. Using the app after the event makes it easy to see the talks you missed.
  • Boots on the ground – everyone I wanted to meet from Google was there and had time to chat. My questions got honest and sensible answers and there was no hand-waving or over-promising.
  • A good focus on health and safety – first aid tents, sunscreen and wet towels for people to cool down, creature comforts for an outside environment. The organisers did a good job making sure people are safe. Huge printouts of the Code of Conduct also made no qualm about it that antisocial or aggressive behaviour was not tolerated.

Conclusion

Jatinder and me at the keynote

I will go again to Google IO, to talk, to meet, to see product demos and to have people at hand that can give me insight further than the official documentation. I am likely to not get up early next time to see the keynote though and I would love to see a better handle on the crowd control. It is frustrating to queue and not being able to see talks at the conference of a company who prides itself at organising huge datasets and having self-driving cars.
Here are a few things that could make this better:

  • Having screening tents with the video and the transcription screens outside the main tents. These don’t even need sound (which is the main outside issue)
  • Use the web site instead of two apps. Advocating progressive web apps and then telling me in the official conference mail to download the Android app was not a good move. Especially as the PWA outperformed the native app at every turn – including usability (the thing native should be much better). It was also not helpful that the app showed the name of the stage but not the number of the tent.
  • Having more places to charge phones would have been good, or giving out power packs. As we were outside all the time and moving I didn’t use my computer at all and did everything on the phone.

I look forward to interacting and working with the tech Google. I am confused about the Google that tries to be in the hands of end users without me being able to crack the product open and learn from how it is done.

ChakraCore and Node musings at NodeConf London

Thursday, May 12th, 2016

Yesterday morning I dragged myself to present at NodeConf London in the Barbican to present. Dragged not because I didn’t want to, but because I had 3 hours sleep coming back from Beyond Tellerand the day before.

Presenting at NodeConfLondon
Photo by Adrian Alexa

I didn’t quite have time to prepare my talk, and I ended up finishing my slides 5 minutes before it. That’s why I was, to use a simple term, shit scared of my talk. I’m not that involved in the goings on in Node, and the impostor in me assumed the whole audience to be all experts and me making an utter berk of myself. However, this being a good starting point I just went with it and used the opportunity to speak to an audience that much in the know about something I want Node to be.

I see the Node environment and ecosystem as an excellent opportunity to test out new JavaScript features and ideas without the issue of browser interoperability and incompatibility.

The thing I never was at ease about it though is that *everything is based on on one JS engine&. This is not how you define and test out a standard. You need to have several runtimes to execute your code. Much like a browser monoculture was a terrible thing and gave us thousands of now unmaintainable and hard to use web sites, not opening ourselves to various engines can lead to terrible scripts and apps based on Node.

The talk video is already live and you can also see all the other talks in this playlist:

The slides are on Slideshare:

NodeConfLondon – Making ES6 happen with ChakraCore and Node from Christian Heilmann

A screencast recording of the talk is on YouTube.

Resources I mentioned:

I was very happy to get amazing feedback from everyone I met, and that people thoroughly enjoyed my presentation. Goes to show that the voice in your head telling you that you’re not good enough often is just being a a dick.

Turning a community into evangelism helpers – DevRelCon Notes

Friday, April 22nd, 2016

These are the notes of my talk at DevRelCon in San Francisco. “Turning a community into evangelism helpers” covered how you can scale your evangelism/advocacy efforts. The trick is to give up some of the control and sharing your materials with the community. Instead of being the one who brings the knowledge, you’re the one who shares it and coaches people how to use it.

fox handshake-campusparty

Why include the community?

First of all, we have to ask ourselves why we should include the community in our evangelism efforts. Being the sole source of information about your products can be beneficial. It is much easier to control the message and create materials that way. But, it limits you to where you can physically be at one time. Furthermore, your online materials only reach people who already follow you.

Sharing your materials and evangelism efforts with a community reaps a lot of benefits:

  • You cut down on travel – whilst it is glamorous to rack up the air miles and live the high life of lounges and hotels it also burns you out. Instead of you traveling everywhere, you can nurture local talent to present for you. A lot of conferences will want the US or UK presenter to come to attract more attendees. You can use this power to introduce local colleagues and open doors for them.
  • You reach audiences that are beyond your reach – often it is much more beneficial to speak in the language and the cultural background of a certain place. You can do your homework and get translations. But, there is nothing better than a local person delivering in the right format.
  • You avoid being a parachute presenter – instead of dropping out of the sky, giving your talk and then vanishing without being able to keep up with the workload of answering requests, you introduce a local counterpart. That way people get answers to their requests after you left in a language and format they understand. It is frustrating when you have no time to answer people or you just don’t understand what they want.

Share, inspire, explain

Starts by making yourself available beyond the “unreachable evangelist”. You’re not a rockstar, don’t act like one. Share your materials and the community will take them on. That way you can share your workload. Break down the barrier between you and your community by sharing everything you do. Break down fears of your community by listening and amplifying things that impress you.

Make yourself available and show you listen

  • Have a repository of slide decks in an editable format – besides telling your community where you will be and sharing the videos of your talks also share your slides. That way the community can re-use and translate them – either in part or as a whole.
  • Share out interesting talks and point out why they are great – that way you show that there is more out there than your company materials. And you advertise other presenters and influencers for your community to follow. Give a lot of details here to show why a talk is great. In Mozilla I did this as a minute-by-minute transcript.
  • Create explanations for your company products, including demo code and share it out with the community – the shorter and cleaner you can keep these, the better. Nobody wants to talk over a 20 minute screencast.
  • Share and comment on great examples from community members – this is the big one. It encourages people to do more. It shows that you don’t only throw content over the wall, but that you expect people to make it their own.

Record and teach recording

Keeping a record of everything you do is important. It helps you to get used to your own voice and writing style and see how you can improve over time. It also means that when people ask you later about something you have a record of it. Ask for audio and video recordings of your community presenting to prepare for your one on one meetings with them. It also allows you to share these with your company to show how your community improves. You can show them to conference organisers to promote your community members as prospective speakers.

Recordings are great

  • They show how you deliver some of the content you talked about
  • They give you an idea of how much coaching a community member needs to become a presenter
  • They allow people to get used to seeing themselves as they appear to others
  • You create reusable content (screencasts, tutorials), that people can localise and talk over in presentations

Often you will find that a part of your presentation can inspire people. It makes them aware of how to deliver a complex concept in an understandable manner. And it isn’t hard to do – get Camtasia or Screenflow or even use Quicktime. YouTube is great for hosting.

Avoid the magical powerpoint

One thing both your company and your community will expect you to create is a “reusable power point presentation”. One that people can deliver over and over again. This is a mistake we’ve been doing for years. Of course, there are benefits to having one of those:

  • You have a clear message – a Powerpoint reviewed by HR, PR and branding and makes sure there are no communication issues.
  • You have a consistent look and feel – and no surprises of copyrighted material showing up in your talks
  • People don’t have to think about coming up with a talk – the talking points are there, the soundbites hidden, the tweetable bits available.

All these are good things, but they also make your presentations boring as toast. They don’t challenge the presenter to own the talk and perform. They become readers of slides and notes. If you want to inspire, you need to avoid that at all cost.

You can have the cake of good messaging and eat it, too. Instead of having a full powerpoint to present, offer your community a collection of talking points. Add demos and screencasts to remix into their own presentations.

There is merit in offering presentation templates though. It can be daunting to look at a blank screen and having to choose fonts, sizes and colours. Offering a simple, but beautiful template to use avoids that nuisance.

What I did in the past was offering an HTML slide deck on GitHub that had introductory slides for different topics. Followed by annotated content slides how to show parts of that topic. Putting it up on GitHub helped the community adding to it, translating it and fork their own presentations. In other words, I helped them on the way but expected them to find their own story arc and to make it relevant for the audience and their style of presenting.

Delegate and introduce

Delegation is the big win whenever you want to scale your work. You can’t reap the rewards of the community helping you without trusting them. So, stop doing everything yourself and instead delegate tasks. What is annoying and boring to you might be a great new adventure for someone else. And you can see them taking your materials into places you hadn’t thought of.

Delegate tasks early and often

Here are some things you can easily delegate:

  • Translation / localisation – you don’t speak all the languages. You may not be aware that your illustration or your use of colour is offensive in some countries.
  • Captioning and transcription of demo videos – this takes time and effort. It is annoying for you to describe your own work, but it is a great way for future presenters to memorise it.
  • Demo code cleanup / demo creation – you learn by doing, it is that simple.
  • Testing and recording across different platforms/conditions – your community has different setups from what you have. This is a good opportunity to test and fix your demos with their hardware.
  • Maintenance of resources – in the long run, you don’t want to be responsible for maintaining everything. The earlier you get people involved, the smoother the transition will be.

Introduce local community members

Sharing your content is one thing. The next level is to also share your fame. You can use your schedule and bookings to help your community:

  • Mention them in your talks and as a resource to contact – you avoid disappointing people by never coming back to them. And it shows your company cares about the place you speak at.
  • Co-present with them at events – nothing better to give some kudos than to share the stage
  • Introduce local companies/influencers to your local counterpart – the next step in the introduction cycle. This way you have something tangible to show to your company. It may be the first step for that community member to get hired.
  • Once trained up, tell other company departments about them. – this is the final step to turn volunteers into colleagues.

Set guidelines and give access

You give up a lot of control and you show a lot of trust when you start scaling by converting your community. In order not to cheapen that, make sure you also define guidelines. Being part of this should not be a medal for showing up – it should become something to aim for.

  • Define a conference playbook – if someone speaks on behalf of your company using your materials, they should also have deliveries. Failing to deliver them means they get less or no support in the future.
  • Offer 1:1 training in various levels as a reward – instead of burning yourself out by training everyone, have self-training materials that people can use to get themselves to the next level
  • Have a defined code of conduct – your reputation is also at stake when one of your community members steps out of line
  • Define benefits for participation – giving x number of talks gets you y, writing x amount of demos y amount of people use give you the same, and so on.

Official channels > Personal Blogs

Often people you train want to promote their own personal channels in their work. That is great for them. But it is dangerous to mix their content with content created on work time by someone else. This needs good explanation. Make sure to point out to your community members that their own brand will grow with the amount of work they delivered and the kudos they got for it. Also explain that by separating their work from your company’s, they have a chance to separate themselves from bad things that happen on a company level.

Giving your community members access to the official company channels and making sure their content goes there has a lot of benefits:

  • You separate personal views from company content
  • You control the platform (security, future plans…)
  • You enjoy the reach and give kudos to the community member.

You don’t want to be in the position to explain a hacked blog or outrageous political beliefs of a community member mixed with your official content. Believe me, it isn’t fun.

Communicate sideways and up

This is the end game. To make this sustainable, you need full support from your company.

For sustainability, get company support

The danger of programs like this is that they cost a lot of time and effort and don’t yield immediate results. This is why you have to be diligent in keeping your company up-to-date on what’s happening.

  • Communicate out successes company-wide – find the right people to tell about successful outreach into markets you couldn’t reach but the people you trained could. Tell all about it – from engineering to marketing to PR. Any of them can be your ally in the future.
  • Get different company departments to maintain and give input to the community materials – once you got community members to talk about products, try to get a contact in these departments to maintain the materials the community uses. That way they will be always up to date. And you don’t run into issues with outdated materials annoying the company department.
  • Flag up great community members for hiring as full-time devrel people

The perfect outcome of this is to convert community members into employees. This is important to the company as people getting through the door is expensive. Already trained up employees are more effective to hit the ground running. It also shows that using your volunteer time on evangelism pays off in the long run. It can also be a great career move for you. People hired through this outreach are likely to become your reports.